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Guide Teso, how to start playing for a beginner

TESO. Guide for beginners. Purchase of the game, analysis of races and classes

This guide focuses on the first steps for newcomers to TESO and the basics in various MMO RPGs.

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Purchase

Elder Scrolls Online is a B2P RPG. That is, before you can play it, you have to buy it. Of course, you can wait for the free weekend.

There are two options for purchasing the game. The basic version, which, taking into account the discount, can be purchased for 400 rubles. And without a discount - for 800. The basic version includes the basic content of the game and Morrowind. And for a more in-depth game, you will need a version with the last chapter, which also opens the old ones. For example, now the last one is Greymour. By purchasing it as a publication, you unlock access to Samerset, Elsweyer, and the final chapter of Greymour.

You can buy the game from STEAM, the Bethesda store, or third-party stores.

Fraction selection

We go into the game and create a character. At the beginning, we choose a faction. In PVE, a faction decides purely because of the races attached to it. However, in any faction

There are races that can be mana / stamina-dd or tanks. In addition, in the shop you can buy unlock of any race for any faction. In PVP, the faction determines the side of the conflict for which you will fight. Most of the Russian community is sitting on
Ebonheart Pact (red), slightly less on Daggerfall (blue), and also for the Aldmeri Dominion (yellow).

Do not forget to read the description of the races and choose for yourself - who you plan to play. The preferred race choice depends on your archetype and style.

фракции тесо

The class in the game does not decide, the build decides

There are three main archetypes in the game:

Stamina builds - builds with an emphasis on stamina, i.e. for a reserve of strength. Damage in miles or bow.
Mana builds consume mana. Damage with spells and staves. All heals are played through mana.
Tank builds. Some of the stat points go to HP, the rest goes mainly to stamina, sometimes to mana.

Fast check races

Altmer - They have a great bonus to increase the supply of magic and deal additional damage with spells. Plus a few more pleasant bonuses in the form of +1 percent to the experience. Best choice for mana-dd

Bosmer - Have an increased supply of stamina and an increased recovery of stamina. They have increased resistance to poisonous damage and immunity to the effect of poison. They have an increased radius of detection of enemies, are good in PVP, in PVE they have a rather low priority.

Khajiit - A rather weak race, but versatile. They have a small regen of HP, stamina and mana. They also have slightly increased indicators of all these resources. They have an increased critical damage and critical healing multiplier. A good choice of race if you are undecided about the role in the game, but for specific roles, other races are better suited.

Bretons - They have an increased bonus to the amount of mana, a good amount of mana recovery and a reduction in the cost of spells. They also have a good bonus to magic damage resistances. An excellent choice for healers and a good choice for DD mana. Perfect mages for the Covenant.

Redguards - Have an increased bonus to stamina and its regen in melee. Have a bonus to increase the duration of all food by 15 minutes. They also have a bonus in the form of reducing the duration of the control imposed on you. A good choice for PVE and PVP.

Orcs - They have an increased bonus to stamina, HP, as well as HP recovery when dealing damage with weapon skills. Have a large bonus to weapon damage. Also have an increase in sprint speed and cost reduction. Best pick for DD stamina for the Covenant.

Nords - They have an increased bonus to HP, stamina. They have increased resistance to cold and immunity to the effect of cooling. They receive increased physical and magical resistance, and also have a bonus to increase the duration of all drinks by 15 minutes. When you take damage, you get 5 ultimate points every 10 seconds. The best choice for tanking.

Dunmer - UNIVERSAL race for DD. They have the same increased bonuses to stamina and mana as they do to weapon and spell damage. They have an increased resistance to fire, as well as immunity to the effect of burning. Lava will damage them 50% less. A good choice if you are undecided on which resource you like to damage more.

Argonians - Have a bonus to outgoing healing, and are also immune to disease status effects. They have increased resistance to disease-causing damage. Swim 50% faster. Their main feature is an increase in mana by a thousand and restoration of 4000 HP, stamina and mana when you drink a potion. Excellent healers and tanks.

Imperials - Have an increased amount of HP and stamina. In melee combat, once every 5 seconds, they can restore their mana, stamina and HP at the same time. Skills cost 3% less, and they get 1% more gold. Good tanking race.

Which race for which specific build in order of priority

For stamina builds, the following are better suited:

  • the best choice is the orcs,
  • Dunmer,
  • Khajiit,
  • redguards,
  • Bosmer.

Mana builds:

  • the best choice is Altmer,
  • Dunmer,
  • Bretons,
  • Khajiit.

Tank builds:

  • The best choice is the Nords,
  • Argonians,
  • imperials,
  • Khajiit.

Top heals:

  • Bretons,
  • Argonians,
  • Khajiit.

Classes

The class does not solve much, but nevertheless it forms the foundation on which builds are built. Therefore, it must be chosen correctly.

Dragon Knight, Dragonknight or DK

This class is as close as possible to typical warriors from other MMO RPGs. Class token - dealing fire damage with class abilities in mana builds. In stamina builds, the damage is mostly poison. Increased fire damage to the target for the entire group in mana builds. Increase in physical target penetration in stamina builds. Also powerful defense and survivability.

Nightblade, NightBlade, NB

A class for those who like to play as robbers. In his arsenal and the ability to hide in the shadows and strike from inviz. NightBlade also increases the chance to critically hit with weapons for yourself and your allies. Do not forget that he is also a good magician.

Child, Sorcerer, Sorc

Classic Mage. He can call on pets to help him, that is, he is a full-fledged Summoner. He has many powerful magic spells associated with lightning and lasso. Has cool auxiliary spells like blink. Grants self and allies a bonus in the form of increased critical strike chance with spells. Sorc in stamina is an extremely powerful class in PVP.

Templar or Templar

Extremely versatile class. Tanks and damage dealers can easily be made from it. He's a wonderful hill. Increases magical and physical target penetration for yourself and your allies. In fact, he is a paladin, moreover, a very comfortable character for solo play.

Guardian or Warden, Ward

Represents a druid. In battle, he uses frost spells and calls for help from animals, and very versatile ones. A very interesting and varied class, because Its 3 branches are great for a separate role in a group: be it a tank, a hill or a DD. He also increases incoming damage to the target by 8% for himself and allies.

Necromancer or Necromancer

Necr - Lord of death and the dead. Summons undead, damages with many spells, and also strengthens and can even heal. Gives a powerful debuff to the target with its colossus, increasing the incoming damage to the target for yourself and your allies by 30%. Using some spells in the city is a crime.