Top 3 Teso classes for beginners to play.

TOP-3 classes for beginners

The very first and most important question for a newcomer to TESO is: "who to start playing for?" In this article, we will analyze three class options that would be as comfortable as possible for someone who just came into the game.

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We made a selection according to three main criteria that affect the comfort at the beginning of the journey:

  • Survival at the start of the game. One of the most important indicators and, perhaps, fundamental in this collection. Many players start in solo and they don't like to die from ordinary mobs if there are three or more of them at a time.
  • The potential for high-end content. A good start is great, but at high levels you need to represent something of yourself. Again, the comfort of playing for this class is taken into account, as well as the ability to survive in difficult situations.
  • Difficulty mastering the rotation. this is already an indirect indicator, which should not somehow greatly excite a player who has fallen in love with the chosen class and is ready to really develop in the project.

We will also touch on the topic of PVP for the general picture, because you can drag for any class if you have spent enough battles on it and gain experience.

Mana Nightblade

Survives well at low levels thanks to the first skill from the absorption tree. The skill deals good damage and at the same time restores health to the player. However, at the start, the blade lacks good skills with massive damage. A little later, Path of Darkness will open and you can use the Wall of Elements from the staff of destruction. However, in fact, the main damage skill will hit one target anyway.

This class allows you to stay at a distance from the enemy, not to get close to him, deals good damage and has a very strong finishing ability Impale, which also hits from a distance. In general, Mana NB is the perfect ranger, and at the start it is extremely convenient. At higher levels, the situation will not change and Mana NB will be a very comfortable class for closing dungeons thanks to its self-healing and the ability to keep a distance from the boss.

It is convenient to follow Mana NB to new dungeons. You can be sure of good self-healing and survival. The final rotation is not exactly easy, but it is also not the most difficult in the game.

Unfortunately, Mana NB is not currently in the top in PVE damage, but this may change. Several months ago, Mana NB did a lot of damage, and since the developers balance skills with enviable regularity, this situation may repeat itself.

Mana NB is very easy to play at low levels in PVP. Among other things, there is a class invisibility that helps to hide. But at high levels, you have to sweat. In terms of PVP, Mana NB is a rather difficult class. For it, you can quite cheerfully cut targets in Cyrodiil and, with the proper skill, feel good with battle ground.

Stamina the Necromancer, Stam Necr.

It is only available to owners of the Elsweyr Chapter and is not part of the Standard Edition. At the start, you get an excellent melee skill that can be changed very quickly. into the stamin morph of Ruinous Scythe.

He hits in front of him with a cone, throws off balance from the third blow and at the same time takes away health from the enemy, restoring it to himself. A very handy skill that will allow you to survive even against a crowd of mobs, in fact. At the start, nothing else is needed except for her. Bring to her on the panel what you will still be pumping.

Next, she will be joined by Blastbones, which also explodes very effectively in a crowd of opponents. In general, at the start it is a pleasure, and no worries about survival among a large concentration of mobs.

At high levels, Stamina the Necromancer is potentially the strongest dd in the raid, and also an always welcome guest thanks to the ultimate Colossus ability, which puts a very strong debuff on incoming damage to the boss. In modern realities, the collected statics should contain at least three necromancers.

The final character rotation is pretty simple and straightforward with proper training. Stamina the Necromancer feels good both in dungeons and trials. At low levels in PVP it feels average, but at high levels in more or less straight hands it becomes a machine for destroying opponents, especially one-on-one. With the correct pressing of the skills, it makes so much damage to the enemy.

Mana Templar

Perhaps the most comfortable class for a beginner at the start. The Puncturing Sweep attack skill immediately unlocks, which hits all enemies in front of you with a cone in front of you. In addition, some of the damage is returned to you in the form of life. In fact, an unkillable character when fighting with a large number of mobs. A class sub-heal is immediately available, which restores almost all life with a single tap. As you level up, other skills open up that hit the area and help you annihilate everything moving within a radius of several meters as quickly as possible.

At high levels, Templar is still a very self-contained character that does great soloing. Able to give good DPS in a group and not die from minor boss attacks.

Mana Templar feels good both in dungeons and trials. At the moment in PVP, the Templar is a very dangerous opponent. Quite a strong ability to slow down and heal + defense with regeneration, in general, Mana Templar is good for the moment in any content.