Path to Glory. Albion Update Review
Albion Online Update Path to Glory
We continue to explore the new Albion Path to Glory update.
In the guide, we'll break down the Avalon paths revamp, tracking changes, interface changes, and more.
This is a translation of the article. We apologize for possible errors in the text, keep this in mind before reading.
The easiest way to get Silver Albion online.
On our website you can buy Silver Albion online within 7 minutes, just follow the link or write to the operator.
The ways of Avalon. All changes
The biggest changes are coming to the Paths of Avalon.
Firstly, the level of the paths depends on where you enter them from. If you enter from blue or yellow, the path will be 4 lines in most cases. This is low level for beginners.
Avalon's 6 Tyr paths are more likely to be found in red and black zones, and 8 Tyr are now only found in deeper path connections or connections in locations with Avalon Refuges.
This means that to find 8 Tyr, you will have to look for it in the Avalon Paths, rather than just coming in from anywhere. And there will be many more paths of 8 Tyr itself.
Changes to mobs and rewards
From the unpleasant - the amount of glory for killing mobs in the Paths of Avalon will be less.
In the patch it says 20-25%, but in practice it looks like the glory will be reduced in some moments by more than 50%. This applies to bosses and just wandering mobs. In other words, the fix is such that the average is 25% less, but mostly solo mobs have suffered, and group mobs have suffered less.
Also, group mobs, not just in the Paths of Avalon, now have health regeneration. However, the health itself has been reduced by 16%, which will generally make them more difficult to farm alone or in a small party.
This means that you will not be able to pick a mob for 5 minutes and kill it on survivability alone.
If you're low-damage, you're probably not going to be able to farm group content solo, or you're going to farm it very slowly, which just isn't worth it.
But of course we're going to reward that in other ways.
Firstly, there will be more loot in Avalon. Green camps now drop 20-30% more loot. Group camps are now even better drops than single camps.
Also, the 8 tyr has received a significant loot buff and will be different from the 4 and 6 tyr.
Chests
Chests in mob camps now have a size that depends on the boss' level. This means that if we see a weak boss, the chest will be small, and if we clear the camp, it will be able to proc from green to blue.
If we farm a camp with a strong boss, the chest will be large and the boss will be able to proc from blue to legendary.
The size and rarity of the chest will increase the amount of loot.
According to the game files, a green chest is worth x1 loot, a blue chest is worth x3, a purple chest is worth x10 and a legendary chest is worth x40.
This means that if the average green chest drops 50,000, the legendary chest will drop around 2 million loot.
Recovering mobs
Also, judging by the same game files, the speed at which mob camps are restored has also been doubled.
So, despite the pve glory nerf, these changes increase our loot and the number of camps at the expense of recovery speed.
This means that we will be farming mobs more often and opening chests with more loot. This looks more like a buff to the Paths of Avalon, but we'll see how it works in practice.
Tracking in the Paths of Avalon
But that's not all. Tracking is now possible in the Paths of Avalon.
The amount of resources in the paths has been reduced, but their recovery speed has increased.
So the amount of resources remains the same. We will have to run around less, and we will be able to find resources in place more often because of their respawn speed.
Small changes:
Some platforms with mobs have a different architecture. Spots with resources also have a different landscape.
Some regions have changed lighting and so on.
Overall, the paths look cooler and more varied.
Random dungeons, group dungeons and now solo dungeons (they're back) will show up on the map and will not close when you enter them, so be careful.
In general, the fixed amount of loot has become less, but now dungeons always have enchantments and from the degree of its rarity and will be formed loot.
Now group dungeons in solo on druid or duo will go hard yes and given the nerf % loot in these dungeons, farming them in a small group no longer makes sense. It is better to just go into the open world.
However, solo dungeons can sometimes be quite tasty.
Road portal hints now show the type of danger in the area. By pointing at the portal, we can see what zone it leads to: blue, yellow, etc.
Avalon Chest tooltips will no longer display their rarity regardless of your distance from them.
Mob levels are now standardised in each road region, with the exception of resource mobs. All road mobs will now match the level of the region.
Bosses defending chests will give significantly less glory, instead opening a chest will reward the group that opens it with glory.
Faster mob and resource recovery
The game will feature a new mechanic that speeds up resource recovery and mob respawning based on server load.
Respawn rates will dynamically increase during peak times and decrease during low load times.
There is a limit to ensure that respawns do not slow down too much during periods of low activity, and do not speed up too much during periods of high activity.
These changes apply to the open world and the paths of Avalon.
Other content changes
Now let's talk about some minor changes to other activities
Guild Island can now be purchased in every town. You no longer need to create a guild to do this.
Also, the appearance of the islands will match the zone in which they were purchased.
Mist
Crystal spiders are now 15% less common and the single abbey has 10% less loot.
The Duo Abbey has not changed.
The mobs in the abbey no longer drop loot, only silver. Skeleton knights now drop 10% more silver.
Cursed Dungeons
You can now create a t5, t6 and t8 map, similar to the Gates of Hell. The map will help you find the entrance to this content more quickly, making it a bit more convenient.
Tracking
As well as being able to stalk in the paths of Avalon, stalking has a new mob from the Heretic faction with its own unique skills. It also drops silver and black market loot, just like the last two.
Interface changes
The achievement board is now handy, beautiful and functional. You can just hover over the nodes and you will see the progress of masteries, etc.
Group readiness check. Leader can now make a check to see if all players are in place.
Added estimation of the market value of a set when inspecting a player.
The trade interface now displays the projected weight of a character after a proposed trade.
Item balance
Next season will bring us 3 new crystal weapons
A dagger that creates a ring of blades that, after a time, attracts the wielder, dealing damage to everyone in its path.
The Bludgeon, which slows and slashes armour around the character.
Holik, which hits the ground and removes debuffs. All weapons look cool and useful.
Next, let's take a look at the item balance.
In group and mass pvp, we are awaiting stability changes that will make melee weapons more vulnerable by about 10% and ranged weapons less vulnerable by the same 10%. This will make ranged weapons more competitive in group pvp.
In addition, weapons such as the Scavenger, Halberd, Hell Scythe, Soul Hunter, King's Sword, and Spiked Gauntlets reduce resistance penetration by 5%, and the new Crystal Spear reduces it by 10%.
Skill Balance
Let's take a look at some of the skill changes.
Axes
Battle Axe. The damage of the E-Axe on zero, first and second bleed has been reduced by 10%, on 3 bleed - no change.
And the delay before the second throw has been reduced by 1 second.
Infernal Scythe. E scythe deals 10% less damage on the first strike. Second strike is unchanged.
Great Axe. E-Thing damage now stacks up to 5 times on the target instead of 4, allowing you to deal more damage than before.
Hammer
Mighty Swing now generates threat, making it easier to tank with hammers.
Swords
W Slash. Now the second attack doesn't slow down, but it does 50% more damage than the first. This may make this skill worthwhile.
Infinity Blade
The damage buff from activating the E-Card will now not end and the damage itself will increase by 5%. In general, this weapon has received a buff.
Spear
Heron Spear. The damage caused by E has been increased by 5%.
Rift Glaive. The width of the E has been reduced from 8 metres to 7 metres. The range of its knockback has also been reduced by 20%.
Gauntlets
Cestus. E damage increased by 10%.
Staff
Iron Staff. Hurricane now lasts 3 seconds instead of 2.
Soul Scythe. Tornado now travels 10% faster.
Werewolf Staff
Q-Material Taming. Shield now lasts 2 seconds instead of 1.5.
W-Distortion. Damage reduced by 10% again.
W-Single Mind. Now immediately pulls an ally to you when used, granting twice as much shield as before.
W-Polymorph. Now has a 0.4 second duration.
Mystic Staff. Range of beam increased to 14 metres, up from 12 metres.
Fire Staff. Blazing Staff. DoT duration increased by 0.4 seconds. Damage per DoT tick increased by 10% against both players and mobs. Also fixed a bug where the enemy would sometimes take double damage from DoTs.
Armour
Jacket of Toughness. Physical and magic damage buff reduced from 25% to 20%.
Infiltrator Jacket. Minor nerf. Damage reduced by 5%.
Demon armour. Damage reflection no longer affects mobs.
Brecilion Cloak. Shield durability increased by 20%.
Avalon Cloak. Blast damage reduced by 10%.
The Spider Battle Mount has been slightly redesigned. Its poison now only reduces attack speed by 15% and stacks up to 3 times. This is generally useful against wall-breaking enemies.
The web now slows by 25% instead of 20%, and the cocoon lasts longer on battle mounts and also works on flying mounts, i.e. the eagle.
So here are the changes that await players in the Path of Avalon patch, good luck to everyone.