Fastest Way to Start OSRS as a New Member
A Comprehensive Guide to Progress Quickly in Old School RuneScape as a New or Returning Member
If you're just starting out in Old School RuneScape (OSRS) or returning after a long break, and you've become a member, you’re in for an adventure. To make the fastest progress possible, follow this optimized beginner's guide focused on unlocking key transportation methods, essential early quests, money-making strategies, and long-term goals.
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Unlocking Fast Transportation
Fairy Rings: Complete Fairy Tale I and start Fairy Tale II to unlock the Fairy Ring network. Only 31 Crafting and 36 Woodcutting are required. With a Dramen staff equipped, you can teleport to nearly any fairy ring — a huge time saver.
Spirit Trees: Completing The Grand Tree or Tree Gnome Village quests unlocks access. Only 25 Agility is needed. These trees allow quick travel to the Grand Exchange, Tree Gnome Stronghold, and more.
Ardougne Cloak: Complete the Ardougne Easy Diary (only requires Rune Mysteries and Biohazard) for unlimited teleports to Ardougne Monastery — near a Fairy Ring and Spirit Tree, with free prayer restores.
Magic Teleports: Level up Magic to unlock city teleports using Law Runes. Completing certain diaries lets you redirect destinations for improved efficiency.
Power-Leveling with Early Quests
Questing is the most efficient way to skip low-level grinding and unlock essential features. Use the Quest Helper plugin to streamline the process.
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The Grand Tree + Tree Gnome Village: 30,000 Attack XP, Spirit Trees access.
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Witch's House: 6,000 Hitpoints XP — easy HP boost.
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Waterfall Quest + Fight Arena: 26,000 Attack XP + 13,700 Strength XP.
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Holy Grail: 15,000 Defence XP + 11,000 Prayer XP.
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Tourist Trap, Troll Romance, Death Plateau, Cold War: Substantial Agility XP.
You’ll quickly reach levels like 50 Attack, 31 Strength, 27 Prayer, and 32 Defence — ideal for starting PvE content.
Efficient Early Game Money Makers
Agility Pyramid (from 30 Agility): Earn ~260k GP/hour while training agility.
Chaos Druids (Taverley Dungeon): Low risk, ~150k GP/hour from herb drops.
High Alchemy (from 55 Magic): Alch rune/dragon items for up to 800k GP/hour and 75k Magic XP/hour.
Bird House Runs (after Bone Voyage): Passive Hunter XP + bird nest profits (nests worth ~7.7k GP each).
Herb Runs: Start with 4 patches, scale to 10 via quests. Herbs like Ranarr, Snapdragon yield consistent profit.
Greater Nechryael (Catacombs): Use High Alch while farming valuable drops. 400k+ GP/hour possible.
Battle Staffs: After Varrock Easy Diary, buy staffs daily for 1k+ GP profit each.
Early to Midgame Gear Goals
Dragon Scimitar: Requires 60 Attack and Monkey Madness I quest.
Dragon Defender: 130 combined Attack + Strength to access Warriors' Guild. Farm Cyclopes for defenders.
Fighter Torso: Free high-strength armor from Barbarian Assault mini-game.
Barrows Gloves: Unlock by completing Recipe for Disaster with 175 Quest Points. Best-in-slot for years.
Knight Waves + King’s Ransom: Unlock Chivalry & Piety prayers for major melee boosts.
Fire Cape: Beat Jad at TzHaar Fight Cave. Challenging, but incredibly rewarding.
Long-Term Progression and QoL Unlocks
Slayer: Unlock "Bigger and Badder" to spawn Superior Slayer monsters — chance for the 110M+ GP Imbued Heart.
Like a Boss: Receive boss tasks during Slayer. Good practice and valuable drops.
Achievement Diaries: Improve QoL features, like:
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Fairy Ring usage without Dramen staff
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Extra run energy regen
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Daily prayer restoration
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Increased Barrows rewards